Teambuilder: Parse, manage and generate showdown teams
Base Teambuilder
This module defines the Teambuilder abstract class, which represents objects yielding Pokemon Showdown teams in the context of communicating with Pokemon Showdown.
- class poke_env.teambuilder.teambuilder.Teambuilder
Bases:
ABC
Teambuilder objects allow the generation of teams by Player instances.
They must implement the yield_team method, which must return a valid packed-formatted showdown team every time it is called.
This format is a custom format decribed in Pokemon’s showdown protocol documentation: https://github.com/smogon/pokemon-showdown/blob/master/PROTOCOL.md#team-format
This class also implements a helper function to convert teams from the classical showdown team text format into the packed-format.
- static join_team(team: List[TeambuilderPokemon]) str
Converts a list of TeambuilderPokemon objects into the corresponding packed showdown team format.
- Parameters:
team (list of TeambuilderPokemon) – The list of TeambuilderPokemon objects that form the team.
- Returns:
The formatted team string.
- Return type:
str
- static parse_showdown_team(team: str) List[TeambuilderPokemon]
Converts a showdown-formatted team string into a list of TeambuilderPokemon objects.
This method can be used when using teams built in the showdown teambuilder.
- Parameters:
team (str) – The showdown-format team to convert.
- Returns:
The formatted team.
- Return type:
list of TeambuilderPokemon
- abstract yield_team() str
Returns a packed-format team.
Constant teambuilder
This module defines the ConstantTeambuilder class, which is a subclass of ShowdownTeamBuilder that yields a constant team.
- class poke_env.teambuilder.constant_teambuilder.ConstantTeambuilder(team: str)
Bases:
Teambuilder
- yield_team() str
Returns a packed-format team.
Teambuilder pokemon
This module defines the TeambuilderPokemon class, which is used as an intermediate format to specify pokemon builds in teambuilders custom classes.
- class poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon(nickname: str | None = None, species: str | None = None, item: str | None = None, ability: str | None = None, moves: List[str] | None = None, nature: str | None = None, evs: List[int] | None = None, gender: str | None = None, ivs: List[int] | None = None, shiny: bool | None = None, level: int | None = None, happiness: int | None = None, hiddenpowertype: str | None = None, gmax: bool | None = None, tera_type: str | None = None)
Bases:
object
- HP_TO_IVS = {'bug': [31, 31, 31, 30, 31, 30], 'dark': [31, 31, 31, 31, 31, 31], 'dragon': [30, 31, 31, 31, 31, 31], 'electric': [31, 31, 31, 31, 30, 31], 'fighting': [31, 31, 30, 30, 30, 30], 'fire': [31, 30, 31, 30, 31, 30], 'flying': [31, 31, 31, 30, 30, 30], 'ghost': [31, 30, 31, 31, 31, 30], 'grass': [30, 31, 31, 31, 30, 31], 'ground': [31, 31, 31, 31, 30, 30], 'ice': [31, 30, 30, 31, 31, 31], 'poison': [31, 31, 30, 31, 30, 30], 'psychic': [30, 31, 31, 30, 31, 31], 'rock': [31, 31, 30, 30, 31, 30], 'steel': [31, 31, 31, 31, 31, 30], 'water': [31, 31, 31, 30, 30, 31]}
- evs: List[int]
- property formatted: str
- property formatted_endstring: str
- property formatted_evs: str
- property formatted_ivs: str
- property formatted_moves: str
- ivs: List[int]
- moves: List[str]